Weald meets SAGA
Playing mid-army-sized wargames in The Weald utilizing the SAGA rule set.
Wardens
- for Wardens the Anglo-Danish battle board seems sufficient (no horses, heavy weapon options)
- Warlord is called Bannwart
- Toughs are played as Hearthguard
- Footmen are played as Warriors
- Witts are played as Levies
Warden Abilities
The effects of the abilities stay as they are, we are just renaming them to fit the Wardens
- Born Leader
- Intimidation
- Shield Wall (alternative: Stand Together)
- Unforgiving
- Crush the Weak
- Exhaustion
- Like Rocks
- Shock
- Determination
- Medicine Bag
Gnarl
The Undead battle board seems to be the closest fit to the Gnarl hosts. The "mindless" special rule doesn't fit.
- The Gnarl Warlord is called Rot Touched Hulk, can have a Rotting Weapon (heavy weapon)
- A swarm is a unit of Horde minions, which can be activated on a 4, 5 and 6,
carrying bowsFlechettes (count as javelins) (no mindless) - Hulks are creatures
- Thralls are either Warriors or Hearthguard
- Thrall Warriors can have Nettle Volleys
- Thrall Hearthguards can carry heavy weapons
- no Necromancers or Lieutenants, no magic
Gnarl Abilities
Replace mindless with Swarm.
- Rotborn
- Nascent Gnarls (ignore the numbers for mindless, Swarms have the same number as Thrall Warriors)
- Burrow System
- Tide of Rot
- Decompose
- Spate of Knags
- Fruitful Ichor Sprig
- Infected!
- Already Rotting!
- Tough Hide
ToDos
next ToDos
- TEST: a Swarm as a unit has larger bases, fitting 3 single models. A Swarm with 12 models consists of 4 large bases each holding 3 miniatures. For each casualty remove a model from a large base. Casualties must be taken from a single large base until it's empty. Only then start removing models from another large base.
- Gnarl Burrow System: rework that Swarms can move faster (longer distance)
future ToDos
- define terrain for terrain table to fit The Weald